Book Cover

Jump to page:

Website © 2015
D. Rolling Kearney


Reincarnation Religions

With the Gospel of Jesus Christ, we are (and always have been) on a path of eternal progression. Mortal life on this earth occurs only once. While this life is frequently a time and place of suffering, it is also a place of experiencing opposites — thus it can also be a place of great joy, love, maturing, and development. It’s a once-in-an-eternity opportunity to exercise a license of self-determination — to make one’s own choices, and yet be extended the opportunity to escape the imminent retributions of consequential justice for our poor choices, if (and only if) we accept and live up to the covenants and commandments of the Law of Mercy, made possible by the atonement of the Savior, Jesus Christ.

With reincarnation, growth comes through innumerable successive experiences of mortality. However, because future incarnations are determined through the accumulated karma of the previous life, it is possible that even after numerous lives of progress, one extremely poor mortal cycle can cause a tremendous regression. In fact, the popular board game Chutes and Ladders (by game manufacturer Milton Bradley) originated in India under the name Snakes and Ladders, and the concept of the game is based squarely on the potential progression or regression of successive mortal cycles due to karma 7. There is no recourse nor opportunity to obtain mercy — imminent eternal justice is thereby forever ruthlessly enforced.

Beginnings and Endings

The Gospel



19th Century India Snakes and Ladders

Snakes and Ladders

Download the Image: JPG (168 KB)

“Snakes and Ladders originated in India as part of a family of dice board games, including pachisi (present-day Ludo). It was known as moksha pAtam or vaikunthapaali or paramapada sopaanam (the ladder to salvation). The game made its way to England and was sold as Snakes and Ladders… the basic concept was introduced in the United States as Chutes and Ladders by game pioneer Milton Bradley in 1943… [T]he game was popular in ancient India and emphasized the role of fate or karma. A Jain version, Gyanbazi, dates to the 16th century. The game was called Leela and reflected the Hinduism consciousness surrounding everyday life. The underlying ideals of the game inspired a newer version to be introduced in Victorian England in 1892… The number of ladders was less than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins.”